Players control Hu Du in his quest for redemption from the bottommost court of Hell, where only the most condemned roams for eternity.
GAMEPLAY Player will go through 18 Courts of Hell in a rogue-like & Souls-like fashion to help Hu Du fight for redemption.
COH draws gameplay elements from:
- Curse of the Dead Gods: Real-time Skill-based Combat
- Hades: Dungeon Exploration
- Dark Souls: Environment Design
Players will control Hu Du who can enslave the souls he defeats to fight for his cause.
TECHNOLOGY All assets are created on Unreal Engine 5, the world's most advanced real-time 3D creation tool.
Mythologist Studio plans to develop COH on Klaytn following their aggressive expansion into gaming & metaverse.
NFT The stages within each level (or Courts) of Hell will be fractionalized into 100 DM passes and put up for sale to gaming guilds, VCs, or DAO communities.
The majority stakeholder of each level's DM Passes will be crowned the Dungeon Master, and they can put up brand collaterals within the dungeon (branded creeps, flags, logo on ground, etc.).
DMs receive real yield obtained from ALL revenue sources of COH i.e., gamer spending, merchandise, protocol fees (e.g., NFT marketplace, minting, etc.) proportionately to the number of DM Pass they hold. DMs projected to receive 15-20% real APY.
TEAM Courts of Hell is developed by Mythologist Studios.
Mythologist Studios is founded by:
- Marc Yap -- Art Director of Dark Zodiac, non-generative 3D NFT collectible project inspired by the 12 Chinese Zodiac folklore.
- Jon Ren -- Ex-CMO of Solanium, leading launchpad on Solana.
- Patrick Soh -- Partner of Capital Sigma and Ex-CMO of Atlas DEX, cross-chain aggregator backed by Jump Capital.