Funbugᵍᵐ is an abstract P2E engine, decentralized and ready for any developer of a small game to implement and turn the game over to the community.
Funbugᵍᵐ is an open P2E engine. Many games will inhabit the Funbug ecosystem. They'll share one economy, but they'll be able to award hard currency, soft currency, NFT based inventory, and a big prize pool among them.
The modular approach of Funbugᵍᵐ makes it resistant to attacks of all kinds, tactical to economic.
HOW IT WORKS
Setup
- hard currency, aka Funbugᵍᵐ
Use
HOT SWAPPABLE
P2E is a serious trend - thousands of hours are currently being consumed as people get compensated to play games.
But incentives on closed platforms are built to create tenants with lock-in. Without the ability to control one's own inventory or the rules behind the scoring, users are unwittingly moving into a platform's backyard.
Funbugᵍᵐ is neutral, and will be owned by the community that builds on top of it. All economic systems are welcome! We believe that a wide variety of score accumulation structures indexed to a single token will provide a slow sustainability on the platform - it's tremendously difficult to capture a platform whose users bend it toward chaos.
Funbugᵍᵐ's flexible rules structure is inspired by the game Nomic, and experiment in metamagical themas created by philosopher Peter Suber in 1983. - h/t to Billy Rennekamp for the suggestion.
Out of scope for this hackathon team size were two components we really wanted to pursue:
Funbugᵍᵐ: the sustainable, regenerative way to play to earn!
The tech behind Funbugᵍᵐ: Funbugᵍᵐ Univseral Game State System Architecture Diagram
Many thanks to the wonderful people who contributed thoughts and prayers to this project: