Updated 115 days ago

Stargaze (2D Game-fi with NFT Marketplace)

Alternative to clickers - gameplay + ecosystem

  • Crypto / Web3
  • GameFi

This markdown is awful, please use https://docs.google.com/document/d/1upJlcqs8N-qLjiSoHRfagXeVdTZzOHD8jNVjdEuNkhM/edit instead

Stargaze: Beyond clicks - where farming meets real gameplay Why? Clicks, clicks and clicks... Notcoin, Arbuz, Hamster... And 100500 other "unique" clickers without gameplay, clear goals and economics. Personally, sometimes I think that being a real CEO is easier than go through all of those tasks in Hamster. It does not feel like an actual gameplay, rather a set of tasks. I think that clicker players are now ready to embrace some new mechanics. And I mean interactive game.. Well, that's the original problem I was trying to overcome with Stargaze. I wanted a game to be a game, means playable - not once a day to receive some "mysterious" coins and then close it right away. A gameplay to return to. Clear first day vision on ecosystem, without empty promises and frightening future. How? Imagine a good old classic game you play sometimes? With gameplay understandable to the end user no matter who it is? A gameplay you've tried for sure at least once in your life. Tetris? No. Spaceship 2D runner - a renewed classic clear to every user! But that's a crypto era - so you don't want to do anything for free any more, you are a CEO and investor now, you priceless time could not be spent on those regular games from app store any longer. You want to do nothing and earn money now. What if I tell you - play the game you like and earn from doing so? No 100500 tasks to get something, no endless upgrades of thing you can't even see in the game. Your spaceship and open space - that's all that matters. Play and earn, the ideal job you want. But well, wen lambo? Why would I play in the game where I can only make a few dollars? I want millions doing nothing. Now I tell you, okay go open the box and maybe you are lucky enough to get a spaceship that would be worth thousands, it not millions? Now you should be happy! Okay, but how do I sell this NFT, I don't even now what is blockchain? There is an NFT marketplace right inside the game, so even a dummy (not you for sure) would figure it out easily! You can easily buy or sell whatever you need on it! Gameplay Concept User operates a vertically flying (forward) spaceship - basically, a runner concept User needs to avoid or destroy obstacles and enemies using the gun, some of the obstacles are moving, some are static, some are destroyable, some not. Enemies include the common area inhabitants, mini-bosses and bosses (each level/planet has it's own inhabitants). The game is becoming more and more challenging with time - at the same time increasing the chances of the valuable drops! User collects the coins and boosters (both score and characteristics) during the game. What's competitive about Stargaze Addressing Clicker Fatigue - clicker's users are ready to transition to real games, but there are none. Stargaze positions itself as a refreshing alternative to clicker games like Notcoin, Arbuz, and Hamster. At the same time adopting the simple and addictive mechanics of a 2D runner, a genre familiar to many players. This ensures a low barrier to entry, making it accessible to a broad audience. Integrated NFT marketplace - Stargaze includes an in-game NFT marketplace, simplifying the process of buying and selling NFTs. This is particularly advantageous for users unfamiliar with blockchain technology, lowering the entry barrier. For developers and investors this means commissions, therefore - profit. Gambling element (chests, patrols) - potential high returns on commissions (more on that could be found in the Economics section below) Viral mechanics To make sure we have some viral mechanics inside the game, we should have at least: Leaderboards with weekly payouts for top performers Individual Squad based - like conquering the part of planet Referral system with strong conviction - current idea is to have it unlock certain benefits inside the game, not just a one time reward. It would be great to have airdrop as well. I think it's enough to make this statement first - some money may be collected further from the marketing integrations within the game. Main entities within the game ecosystem Spaceship Main asset in the game, NFT. Has a set of characteristics:

Engine - key characteristic, basically a rarity of an NFT. It allows to play on location up to the specific level/planet, therefore reducing/increasing the income. Durability - maximum by the moment of creation, lowers after a set of games and needs to be re-filled with the hard currency. If falls to 0 - NFT is marked as "destroyed" off-chain and is not accepted in game any more. Health level - how many hearts you have from the start (1 heart - one hit by obstacle/enemy) Luckiness - increased in-game drop chance. ...

Gun (attack type) Ultimate (ship becomes invincible, summons extra minions, quick flight through the coins, etc.) Pilot There are also additional assets that increase your performance, like NFT pilot, which might be meme-based to follow the narrative, like PepePilot, or Elon Musk as a SpaceX pilot, having its own set of characteristics.

Rarity (same as for spaceship above) Durability (same as for spaceship above) Active ability (e.g. makes the gun perform better) Luckiness (in-game drop chance) Passive abilities: extra health, extra missile, ... ... (other possible characteristics of middle impact) We would display pilot in menu, as a thumbnail inside the game, inside dialogs, etc Minion One more additional asset - we need make sure we drop at least something out of the chest in the case user is not lucky and this should somehow help to succeed in the game, even in minor way.

Rarity - for high rarities there might a certain additional in-game drop Luckiness (of minor impact) ... (other impactless characteristics) Treasury Chest User's entrypoint to acquiring the game assets - a way to get Spaceship/Pilot/Minion. Bought using hard currency. Economics As everyone in crypto, user is only going to use your product if they are going to be making profits. So here is the concept where we try to make a balance between developers and users making profits.

Soft currency - in-game currency the user would use to convert to the hard one (after a specific farmed limit). This currency will be launched at start, before launching the token - the idea is to save on blockchain commissions before the project becomes profitable from ads/acquires funding. Hard currency (token) - token would be used for all major operations within the game. You would use it to buy the chests and repair the spaceship, etc. User is able to buy token directly in-game or outside the game and then use the one through the wallet. Possible usage of NOTCOIN in combination with native currency. NFT assets - ship, pilot and minion. Just a card imitation before the token launch, destroyed/converted after the token launch - depends on several factors. Probably we would still allow to play even without the NFTs, but you won't be able to farm the real currency. This would be the ads-only segment of community, with possible small airdrops. In-game marketplace - We charge commission on every seller and buyer. Users are in interest to buy the most profitable spaceship, since Token should become more and more valuable if proper marketing strategy is in place. They always have an ability to sell the NFT on the marketplace thus making huge profits if they lucky enough to get the cool NFTs out of the chest - so we also have a nice gambling topping here. Token burns - the idea is to burn to tokens we gain on commissions, therefore covering inflation we create when minting new tokens when reward users for game. Such commissions include: chests, marketplace commissions, ship and pilot durability fills, ship and pilot upgrades, passive farm "patrols" (send your spaceship to farm for X coins, get 50%X - 200%X of tokens with "predefined" chances ensuring we burn more than give, like 40/60 win rate), etc. Rough launch strategy Part 1:

Telegram App Center listing to get initial users Telegram Groups & Channels + small-cap influencers partnership advertisement Viral mechanics (expanded above)

Part 2:

NFT collection pre-sale / minting by users with boosted characteristics Bringing attention of KOLs Token pre-sale (Lauchpad) Airdrop for early adopters